﻿using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace VRB_0._1
{
    class Enemy: AnimatedObject
    {
        public float MoveSpeed = 2f;
        public Vector2 lastPosition;

        public override void Initialize(Viewport viewport, Animation animation, Vector2 position, Direction direction)
        {
            base.Initialize(viewport, animation, position, direction); 
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }
        public override void Draw(SpriteBatch spriteBatch)
        {

        }

        public override void Restart()
        {
            base.Restart();
        }
    }
}
